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Victoria 2 pop demand mod crash

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fixed problem with the ai trying to upgrade buildings that aren't there fixed: Does the AI know how to remove factories? Optimized an AI pathfinding check (ShouldGoByLand)

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Improved Naval AI strait blocking and guarding AI will nolonger attempt to colonize regions where someone elses colonization is way ahead. AI is more likely to increase military spending if low amount of soldiers. Upped AI chance on researching new ship types some more. AI chance added to lots of Army/Navy techs. AI will now turn off subsidies more intelligently Added more AI chance factors to techs, mainly to encourage late game factory unlockers. All AI countries will no longer pick the same option on events that all countries get simulatiously.

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National focus AI will now remove focus from colonization attempts that are far behind an opponents colonization attempt of the same region. AI should now research naval techs correctly. AI will now recruit as many generals as possible. Tweaked the AI logic for techs and Gas. I hope you'll enjoy playing is as much I've enjoy it right now. We're happy enough with 1.3 to give it out to people now. Thanks to everyone who participated in the public beta.